Monster
Wolf of the Overworld
Outside your table’s allowed sources
Official reference · MCV3MC · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 13 (natural armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 3
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +4
Traits
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Actions
Bite
Melee Weapon Attack: +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.