THE SHARED REFERENCE Adventurer

Monster

Wood Woad

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Plant
Size
Medium
Armor class
18 (natural armor, shield)
Hit points
75 (10d8 + 30)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
5
Alignment
Lawful Neutral
Strength
18
Dexterity
12
Constitution
16
Intelligence
10
Wisdom
13
Charisma
8
Passive Perception
14
Skills
athletics: +7; perception: +4; stealth: +4
Senses
darkvision 60 ft.
Languages
Sylvan
Resistances
bludgeoning, piercing
Condition Immunities
charmed, frightened
Vulnerabilities
fire

Traits

Magic Club

In the wood woad's hand, its club is magical and deals 7 (3d4) extra damage (included in its attacks).

Plant Camouflage

The wood woad has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration

The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate.

Tree Stride

Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Multiattack

The wood woad makes two attacks with its club.

Club

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage.

Quick preview