Monster
Worg
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 26 (4d10 + 4)
- Speed
- Walk 50 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 13
- Constitution
- 13
- Intelligence
- 7
- Wisdom
- 11
- Charisma
- 8
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Goblin, Worg
Traits
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.