Monster
Worker Robot
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 13 (natural armor)
- Hit points
- 75 (10d8 + 30)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 20
- Dexterity
- 9
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 10
- Passive Perception
- 11
- Skills
- athletics: +9
- Senses
- darkvision 60 ft.
- Languages
- Common plus the languages spoken by its creator
- Resistances
- acid, fire
- Immunities
- cold, poison
- Condition Immunities
- exhaustion, poisoned
Traits
Lightning Overload
When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
Actions
Multiattack
The robot makes two Cargo Tentacle attacks.
Cargo Tentacle
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 15). The robot has two cargo tentacles, each of which can grapple one target.
Tractor Beam
The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.