Monster
Wraith
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Small/Medium
- Armor class
- 13
- Hit points
- 67 (9d8 + 27)
- Speed
- Walk 5 ft., Fly 60 ft. (hover)
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 6
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Senses
- Darkvision 60 ft.
- Languages
- Common plus two other languages
- Resistances
- acid, bludgeoning, cold, fire, piercing, slashing
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Incorporeal Movement
The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity
While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.
Actions
Life Drain
Melee Attack: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
Create Specter
The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.