Monster
X01
Outside your table’s allowed sources
Official reference · ToFW · 2014
- Creature type
- Construct
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 209 (22d12 + 66)
- Speed
- Walk 40 ft., Fly 40 ft. (hover)
- Challenge rating
- 13
- Alignment
- Lawful Neutral
- Strength
- 19
- Dexterity
- 16
- Constitution
- 17
- Intelligence
- 19
- Wisdom
- 17
- Charisma
- 15
- Passive Perception
- 23
- Initiative
- +3
- Saving Throws
- int: +9; wis: +8
- Skills
- perception: +13
- Senses
- truesight 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- lightning, psychic
- Condition Immunities
- charmed, frightened
Traits
Axiomatic Mind
X01 can't be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready
X01 has advantage on initiative rolls.
Disintegration
If X01 dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day)
If X01 fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
X01 makes one Pincer attack and two Tentacle attacks.
Pincer
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) force damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the incapacitated condition until the end of its next turn.
Tentacle
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 14). Until this grapple ends, X01 can't use this tentacle against other targets. X01 has six tentacles, each of which can grapple one target.
Reactions
Counter Magic
X01 attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, X01 makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails and has no effect.
Lightning Rebuke
When a creature within 120 feet of X01 damages it, X01 magically retaliates with an arc of lightning. The creature must make a DC 17 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.
X01 casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, dispel magic, mending (as an action)
1/day each: plane shift (self only), protection from evil and good