THE SHARED REFERENCE Adventurer

Monster

Xenk Yendar

Outside your table’s allowed sources

Official reference · HAT-TG · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (half plate)
Hit points
157 (21d8 + 63)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Lawful Good
Strength
19
Dexterity
11
Constitution
16
Intelligence
14
Wisdom
16
Charisma
17
Passive Perception
13
Saving Throws
str: +8; cha: +7
Skills
athletics: +8; history: +6; insight: +7; survival: +7
Senses
darkvision 60 ft.
Languages
Common, Thayan, Undercommon
Condition Immunities
charmed, frightened, poisoned

Traits

Aura of Protection

Xenk and his allies within 10 feet of him have advantage on saving throws.

Actions

Multiattack

Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it's available.

Daggersword

Choose the attack that corresponds to the daggersword's current form (see Daggersword Shift below):

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.

Shortsword and Dagger

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.

Daggersword Flourish

Choose the option that corresponds to the daggersword's current form (see Daggersword Shift below):

Longsword

Xenk magically detaches the longsword's blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the blade magically reattaches to its hilt.

Shortsword and Dagger

Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk's next turn. On a successful save, the creature takes half as much damage and suffers no other effect.

Cleansing Touch (1/Day)

Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.

Bonus actions

Daggersword Shift

Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.

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