Monster
Xill
Outside your table’s allowed sources
Official reference · MFF · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 18
- Constitution
- 13
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 9
- Passive Perception
- 14
- Skills
- acrobatics: +6; athletics: +4; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Common
Traits
Ethereal Jaunt
As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger
The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a DC 11 Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 (4d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.
Actions
Multiattack
The xill makes four claw attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.