THE SHARED REFERENCE Adventurer

Monster

Xill

Outside your table’s allowed sources

Official reference · MFF · 2014

Creature type
Monstrosity
Size
Medium
Armor class
16 (natural armor)
Hit points
33 (6d8 + 6)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
14
Dexterity
18
Constitution
13
Intelligence
11
Wisdom
14
Charisma
9
Passive Perception
14
Skills
acrobatics: +6; athletics: +4; perception: +4
Senses
darkvision 60 ft.
Languages
Common

Traits

Ethereal Jaunt

As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Poison Stinger

The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a DC 11 Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 (4d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.

Actions

Multiattack

The xill makes four claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

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