Monster
Xvart Warlock of Raxivort
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12, 15
- Hit points
- 22 (5d6 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Evil
- Strength
- 8
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 10
- Skills
- stealth: +4
- Senses
- darkvision 30 ft.
- Languages
- Abyssal
Traits
Low Cunning
The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack
The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.
Raxivort's Tongue
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Innate Spellcasting
The xvart's innate spellcasting ability is Charisma. it can innately cast the following spells, requiring no material components:
At will: detect magic, mage armor (self only)
The xvart is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Spell slots: 0: spells: eldritch blast, mage hand, minor illusion, poison spray, prestidigitation; 2: lower: 1; slots: 2; spells: burning hands, expeditious retreat, invisibility, scorching ray