Monster
Xvart
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor)
- Hit points
- 7 (2d6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/8
- Alignment
- Chaotic Evil
- Strength
- 8
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 8
- Wisdom
- 7
- Charisma
- 7
- Passive Perception
- 8
- Skills
- stealth: +4
- Senses
- darkvision 30 ft.
- Languages
- Abyssal
Traits
Low Cunning
The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack
The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.
Raxivort's Tongue
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.