THE SHARED REFERENCE Adventurer

Monster

Yagnoloth

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Fiend
Size
Large
Armor class
17 (natural armor)
Hit points
147 (14d10 + 70)
Speed
Walk 40 ft.
Challenge rating
11
Alignment
Neutral Evil
Strength
19
Dexterity
14
Constitution
21
Intelligence
16
Wisdom
15
Charisma
18
Passive Perception
16
Saving Throws
dex: +6; int: +7; wis: +6; cha: +8
Skills
deception: +8; insight: +6; perception: +6; persuasion: +8
Senses
blindsight 60 ft., darkvision 60 ft.
Languages
Abyssal, Infernal, telepathy 60 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
acid, poison
Condition Immunities
poisoned

Traits

Magic Resistance

The yagnoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The yagnoloth's weapon attacks are magical.

Actions

Multiattack

The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.

Electrified Touch

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.

Massive Arm

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is stunned until the end of the yagnoloth's next turn.

Life Leech

The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Battlefield Cunning (Recharge 4–6)

Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.

Teleport

The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Innate Spellcasting

The yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic, invisibility (self only), suggestion

3/day: lightning bolt

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