Monster
Yagra Stonefist
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11 (leather armor)
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral
- Strength
- 15
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 10
- Skills
- intimidation: +2
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Relentless Endurance
When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).
Pack Tactics
Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.
Savage Attacks
When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.
Actions
Multiattack
Yagra makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.