THE SHARED REFERENCE Adventurer

Monster

Yarnspinner

Outside your table’s allowed sources

Official reference · DoD · 2014

Creature type
Fey
Size
Huge
Armor class
16 (natural armor)
Hit points
138 (12d12 + 60)
Speed
Walk 40 ft., Climb 40 ft.
Challenge rating
10
Alignment
Lawful Good
Strength
24
Dexterity
16
Constitution
21
Intelligence
18
Wisdom
21
Charisma
19
Passive Perception
23
Saving Throws
con: +9; wis: +9; cha: +8
Skills
perception: +13; stealth: +7
Senses
truesight 120 ft.
Languages
Common, Druidic, Sylvan
Condition Immunities
charmed, frightened

Traits

Fey Rebirth

If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe location in that domain.

Legendary Resistance (3/Day)

If Yarnspinner fails a saving throw, he can choose to succeed instead.

Spider Climb

Yarnspinner can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

Yarnspinner ignores movement restrictions caused by webbing.

Web Weaver (3/Day)

Yarnspinner can take 1 minute to craft one of the following structures out of webbing:

  • A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage.
  • A hut small enough to fit in a 10-foot cube. The hut comes with a closable door and a comfortable bed made of webbing, sized for a Tiny, Small, or Medium creature.
  • A message consisting of no more than twenty-five characters, anchored at various points so it hangs in the air.

Actions

Multiattack

Yarnspinner makes two Bite attacks and uses Spellcasting or Web once.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) piercing damage plus 11 (2d10) poison damage.

Web

Yarnspinner shoots webbing at one creature he can see within 120 feet of himself. The target must succeed on a DC 17 Strength saving throw or be restrained for 1 hour. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Yarnspinner casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: faerie fire, speak with animals

2/day each: animal friendship, create food and water, revivify

1/day each: awaken (as an action), pass without trace

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