Monster
Yinra Emberwind
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 16 (3d8 + 3)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Good
- Strength
- 11
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 13
- Skills
- investigation: +4; perception: +3; stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Fey Ancestry
Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.
Keen Hearing and Sight
Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.