Monster
Yorb
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13
- Hit points
- 49 (9d6 + 18)
- Speed
- Walk 25 ft., Climb 25 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 7
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 12
- Saving Throws
- dex: +5
- Skills
- athletics: +2; perception: +2; stealth: +5; survival: +2
- Languages
- Grung
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Amphibious
Yorb can breathe air and water.
Poisonous Skin
Any creature that grapples Yorb or otherwise comes into direct contact with Yorb's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with Yorb can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap
Yorb's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Mesmerizing Chirr (Recharge 6)
Yorb makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of Yorb and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of Yorb's next turn.