Monster
Young Amethyst Dragon
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 168 (16d10 + 80)
- Speed
- Walk 40 ft., Fly 80 ft. (hover), Swim 40 ft.
- Challenge rating
- 9
- Alignment
- Neutral
- Strength
- 21
- Dexterity
- 12
- Constitution
- 21
- Intelligence
- 18
- Wisdom
- 15
- Charisma
- 19
- Passive Perception
- 20
- Saving Throws
- dex: +5; con: +9; wis: +6; cha: +8
- Skills
- arcana: +12; perception: +10; persuasion: +8; stealth: +5
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic, telepathy 120 ft.
- Resistances
- force, psychic
- Condition Immunities
- frightened, prone
Traits
Amphibious
The dragon can breathe both air and water.
Actions
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) force damage.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Singularity Breath (Recharge 5–6)
The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each creature in that area must make a DC 17 Strength saving throw. On a failed save, the creature takes 36 (8d8) force damage, and its speed becomes 0 until the start of the dragon's next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Spellcasting (Psionics)
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink, dispel magic, protection from evil and good, sending