Monster
Young Brass Dragon
Official reference · MM · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 110 (13d10 + 39)
- Speed
- Walk 40 ft., Burrow 20 ft., Fly 80 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Good
- Strength
- 19
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 12
- Wisdom
- 11
- Charisma
- 15
- Passive Perception
- 16
- Saving Throws
- dex: +3; con: +6; wis: +3; cha: +5
- Skills
- perception: +6; persuasion: +5; stealth: +3
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic
- Immunities
- fire
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6)
The dragon uses one of the following breath weapons.
- Fire Breath: The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
- Sleep Breath: The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.