THE SHARED REFERENCE Adventurer

Monster

Young Copper Dragon

Official reference · MM · 2014

Creature type
Dragon
Size
Large
Armor class
17 (natural armor)
Hit points
119 (14d10 + 42)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
Challenge rating
7
Alignment
Chaotic Good
Strength
19
Dexterity
12
Constitution
17
Intelligence
16
Wisdom
13
Charisma
15
Passive Perception
17
Saving Throws
dex: +4; con: +6; wis: +4; cha: +5
Skills
deception: +5; perception: +7; stealth: +4
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Draconic
Immunities
acid

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6)

The dragon uses one of the following breath weapons.

  • Acid Breath: The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.
  • Slowing Breath: The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Quick preview