Monster
Young Crystal Dragon
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 95 (10d10 + 40)
- Speed
- Walk 40 ft., Burrow 20 ft., Climb 40 ft., Fly 80 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Neutral
- Strength
- 17
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 16
- Wisdom
- 14
- Charisma
- 17
- Passive Perception
- 18
- Saving Throws
- dex: +4; con: +7; wis: +5; cha: +6
- Skills
- perception: +8; stealth: +7; survival: +5
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic, telepathy 120 ft.
- Resistances
- cold, radiant
Actions
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) radiant damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Scintillating Breath (Recharge 5–6)
The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting (Psionics)
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, guidance
1/day each: hypnotic pattern, lesser restoration