Monster
Young Deep Dragon
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 16 (natural armor)
- Hit points
- 93 (11d10 + 33)
- Speed
- Walk 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 15
- Saving Throws
- dex: +4; con: +6; wis: +5; cha: +6
- Skills
- perception: +5; persuasion: +6; stealth: +7
- Senses
- blindsight 30 ft., darkvision 150 ft.
- Languages
- Common, Draconic, Undercommon
- Resistances
- poison, psychic
- Condition Immunities
- charmed, frightened, poisoned
Actions
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Nightmare Breath (Recharge 5–6)
The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.