THE SHARED REFERENCE Adventurer

Monster

Young Deep Dragon

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Dragon
Size
Large
Armor class
16 (natural armor)
Hit points
93 (11d10 + 33)
Speed
Walk 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
18
Dexterity
13
Constitution
16
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
15
Saving Throws
dex: +4; con: +6; wis: +5; cha: +6
Skills
perception: +5; persuasion: +6; stealth: +7
Senses
blindsight 30 ft., darkvision 150 ft.
Languages
Common, Draconic, Undercommon
Resistances
poison, psychic
Condition Immunities
charmed, frightened, poisoned

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Nightmare Breath (Recharge 5–6)

The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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