Monster
Young Emerald Dragon
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 142 (15d10 + 60)
- Speed
- Walk 40 ft., Burrow 30 ft., Fly 60 ft.
- Challenge rating
- 8
- Alignment
- Lawful Neutral
- Strength
- 21
- Dexterity
- 12
- Constitution
- 19
- Intelligence
- 16
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 18
- Saving Throws
- dex: +4; con: +7; wis: +5; cha: +6
- Skills
- arcana: +6; deception: +6; perception: +8; stealth: +4
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic, telepathy 120 ft.
- Resistances
- fire, psychic
Traits
Tunneler
The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.
Actions
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) psychic damage.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Disorienting Breath (Recharge 5–6)
The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 (9d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.
Spellcasting (Psionics)
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand (the hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent image