THE SHARED REFERENCE Adventurer

Monster

Young Emerald Dragon

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Dragon
Size
Large
Armor class
17 (natural armor)
Hit points
142 (15d10 + 60)
Speed
Walk 40 ft., Burrow 30 ft., Fly 60 ft.
Challenge rating
8
Alignment
Lawful Neutral
Strength
21
Dexterity
12
Constitution
19
Intelligence
16
Wisdom
14
Charisma
16
Passive Perception
18
Saving Throws
dex: +4; con: +7; wis: +5; cha: +6
Skills
arcana: +6; deception: +6; perception: +8; stealth: +4
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Draconic, telepathy 120 ft.
Resistances
fire, psychic

Traits

Tunneler

The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) psychic damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Disorienting Breath (Recharge 5–6)

The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 (9d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: mage hand (the hand is invisible), minor illusion

1/day each: detect thoughts, invisibility, silent image

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