Monster
Young Gold Dragon
Official reference · MM · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 178 (17d10 + 85)
- Speed
- Walk 40 ft., Fly 80 ft., Swim 40 ft.
- Challenge rating
- 10
- Alignment
- Lawful Good
- Strength
- 23
- Dexterity
- 14
- Constitution
- 21
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 20
- Passive Perception
- 19
- Saving Throws
- dex: +6; con: +9; wis: +5; cha: +9
- Skills
- insight: +5; perception: +9; persuasion: +9; stealth: +6
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic
- Immunities
- fire
Traits
Amphibious
The dragon can breathe air and water.
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6)
The dragon uses one of the following breath weapons.
- Fire Breath: The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
- Weakening Breath: The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.