THE SHARED REFERENCE Adventurer

Monster

Young Gold Dragon

Official reference · MM · 2014

Creature type
Dragon
Size
Large
Armor class
18 (natural armor)
Hit points
178 (17d10 + 85)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
Challenge rating
10
Alignment
Lawful Good
Strength
23
Dexterity
14
Constitution
21
Intelligence
16
Wisdom
13
Charisma
20
Passive Perception
19
Saving Throws
dex: +6; con: +9; wis: +5; cha: +9
Skills
insight: +5; perception: +9; persuasion: +9; stealth: +6
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Draconic
Immunities
fire

Traits

Amphibious

The dragon can breathe air and water.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6)

The dragon uses one of the following breath weapons.

  • Fire Breath: The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
  • Weakening Breath: The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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