THE SHARED REFERENCE Adventurer

Monster

Young Spirit Dragon

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Dragon
Size
Large
Armor class
17
Hit points
152 (16d10 + 64)
Speed
Walk 40 ft., Burrow 30 ft., Fly 80 ft.
Challenge rating
8
Alignment
Neutral
Strength
19
Dexterity
13
Constitution
19
Intelligence
17
Wisdom
14
Charisma
16
Passive Perception
15
Initiative
+4
Saving Throws
dex: +4; con: +7
Skills
insight: +5; perception: +5; stealth: +4
Senses
Blindsight 30 ft., Darkvision 120 ft.
Languages
Common, Draconic; telepathy 120 ft.
Resistances
necrotic

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.

Rend

Melee Attack: +7, reach 10 ft. Hit: 14 (3d6 + 4) Slashing damage plus 7 (2d6) Necrotic damage.

Ruinous Breath (Recharge 5–6)

Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 36 (8d8) Necrotic damage. Success: Half damage.

Time-Warping Breath

Wisdom Saving Throw: DC 15, each creature that isn't currently affected by this breath in a 30-foot Cone. Failure: The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Regional effects

The region containing an adult or ancient spirit dragon's lair is changed by its presence, creating the following effects:

  • Enchanted Acoustics: Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
  • Time Distortion: While within 1 mile of the lair, creatures age at one-tenth the usual rate.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Quick preview