THE SHARED REFERENCE Adventurer

Monster

Young Time Dragon

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Dragon
Size
Large
Armor class
18 (natural armor)
Hit points
210 (20d10 + 100)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
Challenge rating
11
Alignment
Neutral
Strength
20
Dexterity
12
Constitution
20
Intelligence
20
Wisdom
15
Charisma
17
Passive Perception
20
Saving Throws
dex: +5; con: +9; wis: +6; cha: +7
Skills
arcana: +9; history: +13; perception: +10; stealth: +9
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Draconic plus any four languages

Actions

Multiattack

The dragon makes three Rend attacks.

Rend

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) force damage.

Time Breath (Recharge 5–6)

The dragon exhales a wave of shimmering light in a 30-foot cone. Nonmagical objects and vegetation in that area that aren't being worn or carried crumble to dust. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 31 (7d8) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it succeeds on two of these saves.

Quick preview