THE SHARED REFERENCE Adventurer

Monster

Young Topaz Dragon

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Dragon
Size
Large
Armor class
17 (natural armor)
Hit points
127 (17d10 + 34)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
Challenge rating
7
Alignment
Chaotic Neutral
Strength
17
Dexterity
12
Constitution
15
Intelligence
16
Wisdom
15
Charisma
16
Passive Perception
18
Saving Throws
dex: +4; con: +5; wis: +5; cha: +6
Skills
intimidation: +9; perception: +8; stealth: +4
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Draconic, telepathy 120 ft.
Resistances
cold, necrotic

Traits

Amphibious

The dragon can breathe both air and water.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Desiccating Breath (Recharge 5–6)

The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

1/day each: bane, create or destroy water

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