Monster
Young White Dragon
Official reference · MM · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 133 (14d10 + 56)
- Speed
- Walk 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 6
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 16
- Saving Throws
- dex: +3; con: +7; wis: +3; cha: +4
- Skills
- perception: +6; stealth: +3
- Senses
- blindsight 30 ft., darkvision 120 ft.
- Languages
- Common, Draconic
- Immunities
- cold
Traits
Ice Walk
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, 3 composed of ice or snow doesn't cost it extra movement.
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6)
The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.