THE SHARED REFERENCE Adventurer

Monster

Yuan-ti Anathema

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Monstrosity
Size
Huge
Armor class
16 (natural armor)
Hit points
189 (18d12 + 72)
Speed
Walk 40 ft., Climb 40 ft., Swim 40 ft.
Challenge rating
12
Alignment
Neutral Evil
Strength
23
Dexterity
13
Constitution
19
Intelligence
19
Wisdom
17
Charisma
20
Passive Perception
21
Skills
perception: +11; stealth: +5
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
Abyssal, Common, Draconic
Resistances
acid, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Magic Resistance

The anathema has advantage on saving throws against spells and other magical effects.

Ophidiophobia Aura

Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this anathema's aura for the next 24 hours.

Six Heads

The anathema has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack (Anathema Form Only)

The anathema makes two Claw attacks and one Flurry of Bites attack.

Claw (Anathema Form Only)

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Flurry of Bites (Anathema Form Only)

Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage.

Constrict (Snake Form Only)

Melee Weapon Attack: +10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and it takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns. The anathema can constrict only one creature at a time.

Bonus actions

Change Shape

The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting (Anathema Form Only)

The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: animal friendship (snakes only)

3/day each: darkness, entangle, fear, polymorph, suggestion

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