THE SHARED REFERENCE Adventurer

Monster

Zakya Rakshasa

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Fiend
Size
Medium
Armor class
18 (scale mail, shield)
Hit points
59 (7d8 + 28)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
18
Dexterity
14
Constitution
18
Intelligence
12
Wisdom
13
Charisma
11
Passive Perception
14
Skills
athletics: +7; perception: +4
Senses
darkvision 60 ft.
Languages
Common, Infernal
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Vulnerabilities
vulnerable: piercing; note: from magic weapons wielded by good creatures; cond: True

Traits

Limited Magic Immunity

The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Magic Weapons

The rakshasa's weapon attacks are magical.

Martial Prowess (1/Turn)

When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 (2d10) damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature prone, or make the creature drop one item it is holding of the rakshasa's choice.

Actions

Multiattack

The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Javelin

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Innate Spellcasting

The rakshasa's innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self

1/day: shield

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