Monster
Zakya Rakshasa
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 18 (scale mail, shield)
- Hit points
- 59 (7d8 + 28)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 14
- Skills
- athletics: +7; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Infernal
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Vulnerabilities
- vulnerable: piercing; note: from magic weapons wielded by good creatures; cond: True
Traits
The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Magic Weapons
The rakshasa's weapon attacks are magical.
Martial Prowess (1/Turn)
When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 (2d10) damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature prone, or make the creature drop one item it is holding of the rakshasa's choice.
Actions
Multiattack
The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins.
Longsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Javelin
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Innate Spellcasting
The rakshasa's innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self
1/day: shield