THE SHARED REFERENCE Adventurer

Monster

Zaythir

Outside your table’s allowed sources

Official reference · ToFW · 2014

Creature type
Aberration
Size
Medium
Armor class
16 (psychic defense)
Hit points
123 (19d8 + 38)
Speed
Walk 40 ft.
Challenge rating
7
Alignment
Neutral
Strength
13
Dexterity
17
Constitution
15
Intelligence
15
Wisdom
17
Charisma
16
Passive Perception
16
Saving Throws
str: +4; dex: +6; int: +5; wis: +6
Skills
insight: +6; perception: +6
Languages
Common, Gith

Traits

Psychic Defense

While Zaythir is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

Zaythir makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of its Pacifying Touch.

Unarmed Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 10 (3d6) psychic damage.

Psychic Bolt

Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 17 (5d6) psychic damage.

Pacifying Touch

Zaythir touches one creature it can see within 5 feet of itself. The target must succeed on a DC 14 Intelligence saving throw, or Zaythir chooses an action for that target: Attack, Cast a Spell, or Dash. The affected target can't take that action for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a successful save. A target that succeeds on the saving throw becomes immune to this githzerai's Pacifying Touch for 24 hours.

Spellcasting (Psionics)

Zaythir casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: mage hand (the hand is invisible), see invisibility

1/day each: plane shift (self only), telekinesis

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