Monster
Zephyros
Outside your table’s allowed sources
Official reference · SKT · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 200 (16d12 + 96)
- Speed
- Walk 40 ft.
- Challenge rating
- 13
- Alignment
- Neutral Good
- Strength
- 27
- Dexterity
- 10
- Constitution
- 22
- Intelligence
- 18
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 17
- Saving Throws
- con: +11; wis: +8; cha: +8
- Skills
- insight: +8; perception: +8
- Languages
- Common, Giant
Traits
Keen Smell
Zephyros has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Fling
Zephyros tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Zephyros's choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.
Wind Aura
A magical aura of wind surrounds Zephyros. The aura is a 10-foot-radius sphere that lasts as long as he maintains concentration on it (as if concentrating on a spell). While the aura is in effect, Zephyros gains a +2 bonus to his AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.
Multiattack
Zephyros makes two staff attacks.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, or 23 (3d8 + 10) bludgeoning damage if used with two hands. This damage is considered magical..
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Innate Spellcasting
Zephyros's innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Zephyros casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17, +11 to hit with spell attacks):
At will: message, prestidigitation, ray of frost
2/day each: gust of wind, levitate, magic missile
1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke's resilient sphere, protection from energy, tongues