THE SHARED REFERENCE Adventurer

Monster

Zhent Martial Arts Adept

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Official reference · WDH · 2014

Creature type
Humanoid
Size
Small
Armor class
16
Hit points
49 (11d6 + 11)
Speed
Walk 25 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
11
Dexterity
17
Constitution
13
Intelligence
11
Wisdom
16
Charisma
10
Passive Perception
13
Skills
acrobatics: +5; insight: +5; stealth: +5
Languages
Common, Halfling

Traits

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Special Equipment

The adept wears a teleporter ring.

Halfling Nimbleness

The adept can move through a space of a Medium or larger creature.

Brave

The adept has advantage on saving throws against being frightened.

Actions

Multiattack

The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Deflect Missile

In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

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