THE SHARED REFERENCE Adventurer

Monster

Zikran

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
144 (18d8 + 18)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
12
Alignment
Any alignment
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
int: +9; wis: +6
Skills
arcana: +13; history: +13
Languages
Aquan, Common, Primordial, Sahuagin, Undercommon
Resistances
special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical, acid

Traits

Magic Resistance

Zikran has advantage on saving throws against spells and other magical effects.

Amphibious

Zikran can breathe air and water.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Zikran is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Zikran can cast disguise self and invisibility at will and has the following wizard spells prepared:

At will: disguise self, invisibility

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: banishment, fire shield, stoneskin; 5: slots: 3; spells: cone of cold, conjure elemental, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop

*Zikran casts these spells on itself before combat.

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