THE SHARED REFERENCE Adventurer

Monster

Zodar

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Aberration
Size
Medium
Armor class
20 (natural armor)
Hit points
200 (16d8 + 128)
Speed
Walk 30 ft., Fly 30 ft. (hover)
Challenge rating
16
Alignment
Neutral
Strength
30
Dexterity
10
Constitution
26
Intelligence
12
Wisdom
15
Charisma
18
Passive Perception
12
Saving Throws
con: +13; int: +6; wis: +7; cha: +9
Senses
blindsight 120 ft. (blind beyond this radius)
Languages
see Disembodied Voice below
Immunities
acid, fire, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned

Traits

Disembodied Voice

Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.

Legendary Resistance (3/Day)

If the zodar fails a saving throw, it can choose to succeed instead.

Transport Inhibitor

The zodar can't be teleported or sent to any plane of existence against its will.

Unusual Nature

The zodar doesn't require air, food, drink, or sleep.

Actions

Multiattack

The zodar makes two Crushing Fist attacks. Before or after these attacks, the zodar uses Forced Teleport.

Crushing Fist

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10) force damage.

Forced Teleport

The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10) force damage, and the zodar teleports it, along with any equipment it's wearing or carrying, up to 60 feet to an unoccupied space that the zodar can see and that can support the target. On a successful save, the target takes half as much damage and isn't teleported.

Wish

The zodar casts the wish spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). After casting this spell, the zodar turns to dust and is destroyed.

At will: entry: wish; hidden: True

Quick preview