Monster
Zox Clammersham
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12, 15
- Hit points
- 99 (18d8 + 18)
- Speed
- Walk 25 ft.
- Challenge rating
- 12
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +9; wis: +6
- Skills
- arcana: +13; history: +13
- Senses
- darkvision 60 ft.
- Languages
- Aquan, Auran, Common, Gnomish, Ignan, Terran
- Resistances
- special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical
Traits
Zox has advantage on saving throws against spells and other magical effects.
Gnome Cunning
Zox has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Zox is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Zox can cast disguise self and invisibility at will and has the following wizard spells prepared:
At will: disguise self, invisibility
Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: confusion, fire shield, stoneskin; 5: slots: 3; spells: cone of cold, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop
*Zox casts these spells on itself before combat.