THE SHARED REFERENCE Adventurer

Monster

Zox Clammersham

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Humanoid
Size
Small
Armor class
12, 15
Hit points
99 (18d8 + 18)
Speed
Walk 25 ft.
Challenge rating
12
Alignment
Chaotic Good
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
int: +9; wis: +6
Skills
arcana: +13; history: +13
Senses
darkvision 60 ft.
Languages
Aquan, Auran, Common, Gnomish, Ignan, Terran
Resistances
special: damage from spells, resist: bludgeoning, piercing, slashing; note: (from stoneskin); cond: True; preNote: nonmagical

Traits

Magic Resistance

Zox has advantage on saving throws against spells and other magical effects.

Gnome Cunning

Zox has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Dagger

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spellcasting

Zox is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Zox can cast disguise self and invisibility at will and has the following wizard spells prepared:

At will: disguise self, invisibility

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation, shocking grasp; 1: slots: 4; spells: detect magic, identify, mage armor, magic missile; 2: slots: 3; spells: detect thoughts, mirror image, misty step; 3: slots: 3; spells: counterspell, fly, lightning bolt; 4: slots: 3; spells: confusion, fire shield, stoneskin; 5: slots: 3; spells: cone of cold, scrying, wall of force; 6: slots: 1; spells: globe of invulnerability; 7: slots: 1; spells: teleport; 8: slots: 1; spells: mind blank*; 9: slots: 1; spells: time stop

*Zox casts these spells on itself before combat.

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