Optional feature
Beguiling Shot
Outside your table’s allowed sources
Official reference · AU · 2014
- Feature Types
- Arcane Shot
Your ammunition beguiles your target. The creature you hit takes extra Psychic damage equal to two rolls of your Arcane Shot Die and must succeed on a Wisdom saving throw or have the Charmed condition until the start of your next turn, treating either you or one of your allies within 30 feet of the target (your choice) as the charmer. The Charmed condition ends early if the charmer attacks the target, deals damage to it, or forces it to make a saving throw.