THE SHARED REFERENCE Adventurer

Optional feature

Pact of the Canvas

Homebrew · EoR · 2024

Your patron grants you the ability to summon the creatures you draw. You can use a canvas or thin air to activate your ability. You must spend at least 1 minute for each CR of the creature and consult the table below for the creatures you can conjure. A conjured creature stays for 10 minutes or until its HP drops to 0. For the duration it is friendly towards you and your companions and acts on its own initiative.

As a bonus action, you can change the creature's type between its original type and construct. While a construct it has these features instead of the corresponding parts in its statblock:

Damage Resistances: slashing and piercing damage

Damage Immunities: psychic, poison, and necrotic

Damage Vulnerabilities: bludgeoning

Condition Immunities: charmed, exhaustion, frightened, petrified, poisoned

Warlock LevelCreatures Can Be Summoned
3Any beast, celestial, fey or fiend with a maximum CR of 1/2, Ink-heart Spirit
5Ink-heart Hellspawn, Ink-heart Angel, Ink-heart Fairy, Ink-heart Animal
7Ink-heart Guardian, Ink-heart Lancer, Ink-heart Mystic
9Ink-heart Bulwark, Ink-heart Warrior
11Ink-heart Knight
13Ink-heart Magus

The GM may add creatures to the table for a Pact of the Canvas, such as a bearded devil, pegasus, or polar bear.

You need a special ink made of magical liquids that costs 25 gp per CR and a body-part or essence of the creature. If the creature is an Ink-heart, you do not need a body part. You can summon a creature a number of times equal to your proficiency bonus and regain expended uses when you finish a long rest.

Magical Effects

Choosing the pact of the canvas allows a subtle bit of magic around you to appear. Consult the table below or come up with your own with the discretion of the GM.

d6Effect
1You can turn water into a colorful paint when you touch it. Sometimes this happens by accident.
2You usually smell as if bathed in paint instead of water.
3You sometimes find random drawings in your pockets that you are sure you didn't draw but look like you did.
4Sometimes the pictures or reflections around you move or act weirdly but for very briefly and for one person.
5You hear whispers from the canvases of other painters, as if rivals and masters were sharing their wisdom and desires.
6You can perceive colors as having distinct sensory qualities besides their hue: emotional, auditory, olfactory, and so forth. These can shift from day to day, might seem random to you, and may not match cultural biases: for instance, one day a particular shade of yellow might smell like flowers and exude happiness, while another day it might bring to one's nostrils the putrescence of plague. Also, purple is often denoted to mean royalty, but for you it might sound like a wailing sea creature.

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