THE SHARED REFERENCE Adventurer

Rule

Massive Damage

Official reference · DMG · 2014

This optional rule makes it easier for a creature to be felled by massive damage.

When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table. For example, a creature that has a hit point maximum of 30 must make that Constitution save if it takes 15 damage or more from a single source.

System Shock

d10Effect
1The creature drops to 0 hit points.
2-3The creature drops to 0 hit points but is stable.
4-5The creature is stunned until the end of its next turn.
6-7The creature can't take reactions and has disadvantage on attack rolls and ability checks until the end of its next turn.
8-10The creature can't take reactions until the end of its next turn.

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