Spell
Abi-Dalzim's Horrid Wilting
Official reference · XGE · 2014
- Level
- 8
- School
- Necromancy
- Cast
- 1 action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.