Spell
Amplify Feelings
Homebrew · EoR · 2024
- Level
- 2
- School
- Enchantment
- Cast
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Concentration
- yes
- Ritual
- no
Your magic subtly infused with your voice strengthens emotions in humanoids. Each humanoid within a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, you can choose an effect from below:
- The creature has Disadvantage on saving throws against being charmed or frightened for the duration. If it is already charmed or frightened, the effect is amplified in a way chosen by the GM.
- At the GM's discretion, already existing feelings and emotions of failed creatures are amplified, for example an instinct of protecting a pet may turn into a fiery desire to cause harm to anyone who dared to hurt it.