THE SHARED REFERENCE Adventurer

Spell

Amplify Feelings

Homebrew · EoR · 2024

Level
2
School
Enchantment
Cast
1 action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Concentration
yes
Ritual
no

Your magic subtly infused with your voice strengthens emotions in humanoids. Each humanoid within a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, you can choose an effect from below:

  • The creature has Disadvantage on saving throws against being charmed or frightened for the duration. If it is already charmed or frightened, the effect is amplified in a way chosen by the GM.
  • At the GM's discretion, already existing feelings and emotions of failed creatures are amplified, for example an instinct of protecting a pet may turn into a fiery desire to cause harm to anyone who dared to hurt it.

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