Spell
Compelled Duel
Official reference · PHB · 2014
- Level
- 1
- School
- Enchantment
- Cast
- 1 bonus action
- Range
- 30 feet
- Components
- V
- Duration
- Concentration, up to 1 minute
- Concentration
- yes
- Ritual
- no
You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn.
The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.