Spell
Conjure Volley
Official reference · PHB · 2014
- Level
- 5
- School
- Conjuration
- Cast
- 1 action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.