Spell
Conjure Volley
Official reference · XPHB · 2024
- Level
- 5
- School
- Conjuration
- Cast
- 1 action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.