THE SHARED REFERENCE Adventurer

Spell

Conjure Volley

Official reference · XPHB · 2024

Level
5
School
Conjuration
Cast
1 action
Range
150 feet
Components
V, S, M
Duration
Instantaneous
Concentration
no
Ritual
no

You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.

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