THE SHARED REFERENCE Adventurer

Spell

Grave Ground

Outside your table’s allowed sources

Official reference · AU · 2014

Level
5
School
Necromancy
Cast
1 action
Range
120 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Concentration
yes
Ritual
no

Skeletal hands burst from an area on the ground within range. The area consists of up to four 10-foot squares, which you arrange as you like. Each square must be contiguous with at least one other square. That area is Difficult Terrain for your enemies.

Any enemy in that area when the skeletal hands appear makes a Strength saving throw. On a failed save, a creature takes 6d6 Necrotic damage, and until the end of its next turn, the creature subtracts 1d6 from all its damage rolls. An enemy also makes this save if it enters the area or ends its turn there. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 5.

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