THE SHARED REFERENCE Adventurer

Spell

Magic Circle

Official reference · PHB · 2014

Level
3
School
Abjuration
Cast
1 minute
Range
10 feet
Components
V, S, M
Duration
1 hour
Concentration
no
Ritual
no

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

Quick preview