THE SHARED REFERENCE Adventurer

Spell

Mind Sliver

Official reference · XPHB · 2024

Level
Cantrip
School
Enchantment
Cast
1 action
Range
60 feet
Components
V
Duration
Instantaneous
Concentration
no
Ritual
no

You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

Cantrip Upgrade

The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

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