THE SHARED REFERENCE Adventurer

Spell

Mind Spike

Official reference · XGE · 2014

Level
2
School
Divination
Cast
1 action
Range
60 feet
Components
S
Duration
Concentration, up to 1 hour
Concentration
yes
Ritual
no

You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefit from that condition against you.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

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