THE SHARED REFERENCE Adventurer

Spell

Negative Energy Flood

Official reference · XGE · 2014

Level
5
School
Necromancy
Cast
1 action
Range
60 feet
Components
V, M
Duration
Instantaneous
Concentration
no
Ritual
no

You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual.

If you target an undead with this spell, the target doesn't make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.

Quick preview