Spell
Ray of Sickness
Official reference · PHB · 2014
- Level
- 1
- School
- Necromancy
- Cast
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.