THE SHARED REFERENCE Adventurer

Spell

Sense Spirit

Homebrew · EoR · 2024

Level
3
School
Divination
Cast
1 action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Concentration
yes
Ritual
no

You focus on your connection with the wilds and enhance your awareness. Your eyes disregard any crafted object and only see what is natural. Within range, you see only spirits, rather than bodies and shells. Each spirit appears like a bright light, unless you force a spirit you see to make a Charisma saving throw. On a failed save, you know the creature's type (e.g. fiend - imp) and the spell ends. If they succeed, you can't target the same creature again for 24 hours, but the spell does not end.

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