Spell
Shining Smite
Official reference · XPHB · 2024
- Level
- 2
- School
- Transmutation
- Cast
- 1 bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Concentration
- yes
- Ritual
- no
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 2.